There arn’t the normal set of unconferences this year as normally found at MAX; FITC, 360, and others are pretty well absent from the community pavilion this time around. The good news is that thee is a new community based effort this year: the Show and Tell Theater! Here, people from Adobe and the community [...]Related Posts:Absinthe Dilution FaerieAbsinthe Dilution Faerie 2.0The Flex Show: Episode 132Interview with The Flex ShowAdobe MAX is almost here… I’m Speaking on Edge…
Whereas Flex 3 included built-in support for deferred content creation in all of the Halo containers, Flex 4 only offers this feature with the SkinnableContainer Spark container. With the DeferredContentGroup, you can utilize deferred instantiation in the lighter-weight Spark Group container. I created this, primarily, because I needed it for the new Spark ViewStack navigator that I’m currently working on (which I’ll be wrapping up and releasing soon), but I saw no reason to not release this as a standalone component. I didn’t feel like I needed to post a demo or directions on how to use this. If you
Introducing?FlowMVC: A reference architecture & MVC extensions for developers using Sencha ExtJS or Sencha Touch with DeftJS. Take what you already know and go with it… just code with the Flow. FlowMVC builds on the work of DeftJS, Sencha ExtJS, and Sencha Touch APIs adding extensions that enable Flex and ActionScript developers to take their expertise and [...]
I had the opportunity this month to speak at the Rocky Mountain Adobe User Group about gaming, Flash, Adobe, et cetera alongside Jun Heider who talked about Apache Flex. Here are my slides: Adobe and the Flash Gaming Landscape from Joseph Labrecque There have been a lot of changes with the Flash Platform over the [...]Related Posts:Adobe Education Exchange LiveWhat’s New in Flash Player 11.2 and Adobe AIR 3.2The Flashy Side of Adobe EdgeAdapting Expectations to Fit a Mobile WorkflowNew Frontiers in Motion and Interactivity
Here's a little bit of fun with using ActionScript Workers to calculate a system of particles with mutual gravitation all falling into a central gravity well and Stage3D to render them. This is an ActionScript project rather than a Flex project - I decided on this so I could make use of the new ASC2.0 with Inline support. My ParticleWorker class is doing the brunt of the work. It loops over the vector of particles then uses 3 dimensional bin lattice subdivision to find each particle's neighbours (well, that's a slight fib, since I'm rendering with orthographic projection I've cheated and I
A few months back I had to debug an Adobe Flex application that used Adobe Message Format (AMF) for client-server communication. For readers unfamiliar with Adobe’s Flex/Flash stack, AMF is a binary RPC communication protocol, usually powered by Adobe’s BlazeDS technology. The application I was working on used BlazeDS to expose a number of AMF [...]
Building GPU-Accelerated Mobile Application Interfaces with Starling and Feathers Apache Flex is great for application UI… but it isn’t GPU-accelerated :( New versions of Adobe AIR perform quite spectacularly on mobile and really blaze when tapping into the device GPU. If your mobile application requires this sort of performance – there is a solution to [...]Related Posts:Feathers: Accelerated UI Components for Stage3DI’m Speaking at 360 Flex in Denver360 Flex Session PeekMy Adobe MAX 2011 Speaking ScheduleThe D2W Conference is coming up fast!